-Adjustments made to the survival mode keywords. > T here have been several keyword changes. > Hold Guard cloaks are still tied to location to prevent menu clutter. Instead, you will be able to craft them once you are a part of the corresponding faction. > Appropriate Faction cloaks are no longer tied to the location you are trying to craft them in. However, it does not include the tanning racks placed in the faction locations. > Includes the Winterhold guards fix, as well as the Falkreath cloak keyword fixes from Cloaks and Capes Fixes.
(Just like any other mod that adds items to the game through leveled lists.) This mod will also require a bashed patch, or another solution to resolve leveled list conflicts if you have them. It is only an edit of the esp, and does not include the cloak assets themselves. (This is a replacement for Cloaks and Capes Fixes, as well as the distribution patch) It also adds a few of my own tweaks that I find necessary.
This mod attempts to fix any issues that exist with the Cloaks and Capes mod.
Asset use permission in mods/files that earn donation points You are allowed to earn Donation Points for your mods if they use my assets.
Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms.Asset use permission You are allowed to use the assets in this file without permission or crediting me.Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file.Modification permission You are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me.Upload permission You can upload this file to other sites but you must credit me as the creator of the file.You will need to seek permission from these authors before you can use their assets Other user's assets Some assets in this file belong to other authors.ITEMS I'VE ENCOUNTERED: Bag o' Gems * (spaced asterisk) Blood Stone* Draw Knife* Field Dentist Tools* Field Surgeon's Tools* Fruit Juice* Hunter's Bear Musk Oil*Īlso: Practice Lock (no asterisk) NOTE: uncertain if this is due to the same mod as no asterisk presentĮDIT: u/Aranore Yes, I found "Peanut Butter" just past the bridge to Bleak Falls Barrow from Riverwood. I've noted the more recent additions (as I can recall) with a ★ after the mod name.Īssuming this thread is still active after 1 month, I'd suggest that we all compare "Mods-in-Common with " in order to whittle down which mods might be adding these mysterious objects. I've recently added to my LO and these items started popping up in my New Game. Hopefully someone easily recognises these items and could be of some help :)
I could post a full mod LO if that is useful, but I doubt my texture, sound and lighting mods are adding new items. Skyland Imperial Forts & Dungeons, Skyland Nordic RuinsĪ Quality World Map - Vivid with Stone Roads These are the 'expansion' type mods I have installed (all pretty mainstream):Īndromeda - Unique Standing Stones of Skyrimĭark Ages Texture Overhaul (Architecture) However, they seem pretty random and I have no idea which mod is adding them. They all have an asterisk (*) behind their name too, making them easily identifiable as mod-added. A few examples: Bone handled kit, Love curse charm, Argonian cologne, Dremora skull, Aylied paperweight, Bag o' gems. I started my first modded playthrough on my Xbox 1, and I'm suddenly seeing LOTS of new "miscellaneous" items.